A Good Game
It’s one of the most important questions you can ask a game designer. Still every designer will have a different answer. I think this answer may just define what sort of designer he is, what drives him and what his goals are. So if anybody ever ask you this question, be ready to give your own answer.
“What is a good game?”
Obviously the question itself is vague already. What does “good” mean? It doesn’t matter. Like I said, the answer to this question defines you as a game designer, the vagueness of the question doesn’t matter. Just don’t get involved in a discussion about what a good game is.
My answer
Personally I think having a good game has nothing to do with how much money it makes or how many players play it. It has nothing to do with how big or small a game may be. It has nothing to do with how many people are working on it or how much content there is, neither is it the graphics or special effects.
For me the one single thing that defines a good game is the feeling of excitement and happiness it can give to a player. This feeling is very rare though, but sometimes, in some games, I can feel it. That’s the only reason why I play games. I will be very happy if I can only capture a glimpse of this feeling in my game. Even if it’s only for one player to feel this, it will be a good game.
Everything else: game mechanics, aesthetics, content, money, community, … is just there to create that feeling. How the designer handles those things depends on how good his game will be. Designing a game is taking all that in account. That is my answer for the endless “mechanics vs aesthetics vs whateverelse” discussion.
Besides the good games that cause this hard to describe feeling of excitement and happiness there’s also a lot of cool stuff out there. I won’t define this “cool stuff” as a good game but I think it’s still great that it’s being created. The road to a good game is a long one — and much experiments need to be done to take your skills to the next level. That may be by your own creations or by observing other people’s “cool stuff”.
Your answer?
Now, what answer will define you as a game designer? Maybe it is money that you think is important. Maybe it is the community — maybe it is something else and probably you need to add some nuances to your final answer.
Maybe over time your idea of a good game will change? One of the most awesome things of being an adult is being allowed to change your opinion. If your answer changes you will probably have changed as a game designer. If it hasn’t you may have been right from the beginning. The important part is that you can answer this question any time. I’ll say it once again: “it defines you as a game designer”.
If you want to share your idea of a good game please leave a comment!